Strange as it may seem, this life is based on a true story." - Ashleigh Brilliant


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name: shanna
age: 28
sign: scorpio
live: louisiana
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The current mood of shanna at www.imood.com

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Pin-up girl by Rion Vernon; used with permission. Header design by the totally awesome Rose. The rest by moi.


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Friday, April 15, 2005

It's Friday.

It's payday.

It's casual-wear-jeans-at-work day.

For a full-time jobholder that's about as good as it gets. Days like this are the best we can hope for. I'd like to say "days like this make it all worthwhile", but that would be a lie.

Now how about this shit: Bill Would Hold Game Makers Accountable for Players' Actions.

I wish that were a joke, but it isn't.

Washington's "big thinkers" (and I use the term loosely) believe that game makers should be held responsible if someone under the age of 17 commits a crime "because" of their game.

What I'd like to know is, how can this be proven? If a kid is disturbed enough to shoot an innocent person just because he does it in a game how is that the game maker's fault? Maybe his mother smoked too much pot while he was in the womb. Maybe he had really shitty parents to start with. Maybe he had other issues. Maybe he's just using the game as a scapegoat to get a lesser sentence.

Where would the line be drawn? I played many hours of Clue as a kid and I wasn't trying to off people on the street with a candlestick. But if this bill was passed, someone could claim that very thing. It's ridiculous.

Furthermore, it's not like these are games intended for kids in the first place. Who are the people that are allowing these children to own and play games like this? I'm not saying every parent can stop their kid from playing M-rated games; there are other parents and older kids that can supply the goods. But, still. You can't hold responsible the game maker - their games are labeled "M for Mature" for a reason; they're not making games for kids. If kids get a hold of them, that isn't their fault.

What kind of a kid thinks it's okay to emulate the violence they see in a video game? There's obviously other issues here if said kid cannot differentiate between the game world and reality. Shooting up cartoon zombies or running over 3-d hookers is shameful, gory fun - but when you turn off the computer or gaming console, you don't just decide to continue the fun in real life unless you are already seriously fucked in the head. Game makers shouldn't be held responsible for people, kids or not, that were wackjobs to begin with.

Games don't make people psychotic. Do I even need to be saying this?


- shanna bared her soul & griped a bit @ 11:06 AM
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